Feats

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Table: Feats
Feats Prerequisites Benefits
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Alertness +2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm creatures with alignment auras
Animal Affinity +2 bonus on Handle Animal and Ride checks
Arcane Armor Mastery* Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Armor Training* Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
Arcane Strike* Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Armor Proficiency, Light No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Athletic +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Bleeding Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
Blind-Fight* Reroll miss chances for concealment
Blinding Critical* Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
Catch Off-Guard* No penalties for improvised melee weapons
Channel Smite* Channel energy class feature Channel energy through your attack
Cleave* Str 13, Base attack bonus +1 Make an additional attack if the first one hits
Combat Casting +4 bonus on concentration checks for casting defensively
Combat Expertise* Int 13 Trade attack bonus for AC bonus
Combat Reflexes* Make additional attacks of opportunity
Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
Critical Mastery* Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Dazzling Display* Weapon Focus Intimidate all foes within 30 feet
Deadly Stroke* Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
Deafening Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
Deceitful +2 bonus on Bluff and Disguise checks
Defensive Combat Training* Use your total Hit Dice as your base attack bonus for CMD
Deflect Arrows* Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks
Diehard Endurance 1 rank Automatically stabilize and remain conscious below 0 hp
Disruptive* 6th-level fighter Increases the DC to cast spells adjacent to you
Dodge* Dex 13 +1 dodge bonus to AC, or +4 against attacks of opportunity from movement
Double Slice* Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Eschew Materials Cast spells without material components
Exhausting Critical* Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Exotic Weapon Proficiency* No penalty on attacks made with one exotic weapon
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Far Shot* Point-Blank Shot Decrease ranged penalties by half
Fleet Your base speed increases by 5 feet
Gorgon's Fist* Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Great Cleave* Str 13, Cleave, base attack bonus +4 Make an additional attack after each attack hits
Great Fortitude +2 on Fortitude saves
Greater Bull Rush* Str 13, Improved Powerful Maneuvers, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
Greater Dirty Trick* Dex 13, Improved Deft Maneuvers, base attack bonus +6 Dirty trick penalty lasts 1d4 rounds
Greater Disarm* Dex 13, Improved Deft Maneuvers, base attack bonus +6 Disarmed weapons are knocked away from your enemy
Greater Drag* Str 13, Improved Powerful Maneuvers, base attack bonus +6 Enemies you drag provoke attacks of opportunity
Greater Feint* Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
Greater Grapple* Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Greater Overrun* Str 13, Improved Powerful Maneuvers, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Greater Precise Shot* Dex 19, Improved Precise Shot, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
Greater Reposition* Dex 13, Improved Deft Maneuvers, base attack bonus +6 Enemies you reposition provoke attacks of opportunity
Greater Shield Focus* Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Greater Steal* Dex 13, Improved Deft Maneuvers, base attack bonus +6 Enemies don't notice theft until after combat
Greater Sunder* Str 13, Improved Powerful Maneuvers, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Greater Trip* Dex 13, Improved Deft Maneuvers, base attack bonus +6 Enemies you trip provoke attacks of opportunity
Greater Two-Weapon Fighting* Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
Greater Vital Strike* Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Greater Weapon Focus* Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon group
Greater Weapon Specialization* Greater Weapon Focus, Weapon Focus, Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell Counterspell with spell of the same school
Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Deft Maneuvers* Dex 13 +2 bonus on disarm, dirty trick, reposition, steal, or trip attempts, no attack of opportunity
Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar
Improved Feint* Combat Expertise Feint as a move action
Improved Grapple* Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Improved Initiative* +4 bonus on initiative checks
Improved Iron Will Iron Will Once per day, you may reroll a Will save
Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Improved Powerful Maneuvers* Str 13 +2 bonus on bull rush, drag, overrun, or sunder attempts, no attack of opportunity
Improved Precise Shot* Dex 17, Precise Shot, base attack bonus +6 reduce bonus from cover and no concealment chance on ranged attacks
Improved Shield Bash* Shield Proficiency Keep your shield bonus when shield bashing
Improved Two-Weapon Fighting* Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
Improved Unarmed Strike* Always considered armed
Improved Vital Strike* Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Inquisitive +2 bonus on Appraise and Search checks
Intimidating Prowess* Add Str to Intimidate in addition to Cha
Iron Will +2 bonus on Will saves
Leadership Character level 7th Gain a cohort and followers
Lightning Reflexes +2 bonus on Reflex saves
Lightning Stance* Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Lunge* Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Manyshot* Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Martial Weapon Proficiency No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Medusa's Wrath* Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Mounted Archery* Mounted Combat Halve the penalty for ranged attacks while mounted
Mounted Combat* Ride 1 rank Avoid attacks on mount with Ride check
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Nimble +2 bonus on Acrobatics and Stealth checks
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Penetrating Strike* Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Persuasive +2 bonus on Diplomacy and Intimidate checks
Pinpoint Targeting* Greater Precise Shot, Improved Precise Shot, Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Point-Blank Shot* +1 attack and damage and no penalty for shooting into melee on targets within 30 feet
Precise Shot* No penalty for shooting into melee at any range
Quick Draw* Base attack bonus +1 Draw weapon as a free action
Rapid Reload* Weapon proficiency (crossbow) Reload crossbow or firearm quickly
Rapid Shot* Dex 13, Point-Blank Shot Make one extra ranged attack
Ride-By Attack* Mounted Combat Move before and after a charge attack while mounted
Run Run at 5 times your normal speed
Scorpion Style* Improved Unarmed Strike Reduce target's speed to 5 ft.
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient +2 bonus on Heal and Survival checks
Shatter Defenses* Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
Shield Master* Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
Shield Proficiency No penalties on attack rolls when using a shield
Shield Slam* Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
Shot on the Run* Dex 13, Dodge, base attack bonus +4 Make ranged attack at any point during movement
Sickening Critical* Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
Simple Weapon Proficiency No penalty on attacks made with simple weapons
Skill Focus +3 bonus on one skill (+6 at 10 ranks)
Snatch Arrows* Dex 15, Deflect Arrows Catch one ranged attack per round
Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration +2 bonus on level checks to beat spell resistance
Spellbreaker* Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Spirited Charge* Ride-By Attack Double damage on a mounted charge
Spring Attack* Dodge, base attack bonus +4 Move before and after melee attack
Staggering Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
Stand Still* Combat Reflexes Stop enemies from moving past you
Step Up* Base attack bonus +1 Take a 5-foot step as an immediate action
Strike Back* Base attack bonus +11 Attack foes that strike you while using reach
Stunning Critical* Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
Stunning Fist* Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Throw Anything* No penalties for improvised ranged weapons
Tiring Critical* Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Toughness +3 hit points, +1 per Hit Die beyond 3
Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield
Trample* Mounted Combat Overrun targets while mounted
Two-Weapon Defense* Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties
Two-Weapon Rend* Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Unseat* Str 13, Ride 1 rank, Improved Powerful Maneuvers, Mounted Combat, Base attack bonus +1 Knock opponents from their mounts
Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack
Weapon Finesse* Dex 13, Weapon Focus Use Dexterity for Damage instead of Strength with a finesse weapon
Weapon Focus* +1 bonus on attack rolls with weapons from one weapon group
Weapon Specialization* Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
Whirlwind Attack* Dex 13, Int 13, Combat Expertise, Dodge, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Wind Stance* Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
Creation Feats
Feats Prerequisites Benefits
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Forge Ring Caster level 7th Create magic rings
Scribe Scroll Caster level 1st Create magic scrolls
Metamagic Feats
Feats Prerequisites Benefits
Empower Spell Increase spell variables by 50%
Enlarge Spell Double spell range
Extend Spell Double spell duration
Maximize Spell Maximize spell variables
Quicken Spell Cast spell as a swift action
Silent Spell Cast spell without verbal components
Still Spell Cast spell without somatic components
Widen Spell Double spell area
* This is a combat feat and can be selected as a fighter bonus feat.

The following feats from the various Pathfinder Roleplaying Game rulebooks have been eliminated or replaced: