Feats
Revision as of 10:45, 23 November 2018 by Stefan Radermacher (talk | contribs)
Feats | Prerequisites | Benefits |
---|---|---|
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Alertness | — | +2 bonus on Perception and Sense Motive checks |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm creatures with alignment auras |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks |
Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
Athletic | — | +2 bonus on Climb and Swim checks |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con |
Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Blind-Fight* | — | Reroll miss chances for concealment |
Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Catch Off-Guard* | — | No penalties for improvised melee weapons |
Channel Smite* | Channel energy class feature | Channel energy through your attack |
Cleave* | Str 13, Base attack bonus +1 | Make an additional attack if the first one hits |
Combat Casting | — | +4 bonus on concentration checks for casting defensively |
Combat Expertise* | Int 13 | Trade attack bonus for AC bonus |
Combat Reflexes* | — | Make additional attacks of opportunity |
Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet |
Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Deceitful | — | +2 bonus on Bluff and Disguise checks |
Defensive Combat Training* | — | Use your total Hit Dice as your base attack bonus for CMD |
Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks |
Diehard | Endurance 1 rank | Automatically stabilize and remain conscious below 0 hp |
Disruptive* | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Dodge* | Dex 13 | +1 dodge bonus to AC, or +4 against attacks of opportunity from movement |
Double Slice* | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals |
Eschew Materials | — | Cast spells without material components |
Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Exotic Weapon Proficiency* | — | No penalty on attacks made with one exotic weapon |
Extra Channel | Channel energy class feature | Channel energy two additional times per day |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day |
Far Shot* | Point-Blank Shot | Decrease ranged penalties by half |
Fleet | — | Your base speed increases by 5 feet |
Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Great Cleave* | Str 13, Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Great Fortitude | — | +2 on Fortitude saves |
Greater Bull Rush* | Str 13, Improved Powerful Maneuvers, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Greater Dirty Trick* | Dex 13, Improved Deft Maneuvers, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
Greater Disarm* | Dex 13, Improved Deft Maneuvers, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Greater Drag* | Str 13, Improved Powerful Maneuvers, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
Greater Feint* | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Greater Grapple* | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Greater Overrun* | Str 13, Improved Powerful Maneuvers, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Greater Precise Shot* | Dex 19, Improved Precise Shot, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Greater Reposition* | Dex 13, Improved Deft Maneuvers, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
Greater Shield Focus* | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school |
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Greater Steal* | Dex 13, Improved Deft Maneuvers, base attack bonus +6 | Enemies don't notice theft until after combat |
Greater Sunder* | Str 13, Improved Powerful Maneuvers, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Greater Trip* | Dex 13, Improved Deft Maneuvers, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon group |
Greater Weapon Specialization* | Greater Weapon Focus, Weapon Focus, Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC |
Improved Counterspell | — | Counterspell with spell of the same school |
Improved Critical* | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Deft Maneuvers* | Dex 13 | +2 bonus on disarm, dirty trick, reposition, steal, or trip attempts, no attack of opportunity |
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar |
Improved Feint* | Combat Expertise | Feint as a move action |
Improved Grapple* | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save |
Improved Initiative* | — | +4 bonus on initiative checks |
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save |
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save |
Improved Powerful Maneuvers* | Str 13 | +2 bonus on bull rush, drag, overrun, or sunder attempts, no attack of opportunity |
Improved Precise Shot* | Dex 17, Precise Shot, base attack bonus +6 | reduce bonus from cover and no concealment chance on ranged attacks |
Improved Shield Bash* | Shield Proficiency | Keep your shield bonus when shield bashing |
Improved Two-Weapon Fighting* | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Improved Unarmed Strike* | — | Always considered armed |
Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Inquisitive | — | +2 bonus on Appraise and Search checks |
Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha |
Iron Will | — | +2 bonus on Will saves |
Leadership | Character level 7th | Gain a cohort and followers |
Lightning Reflexes | — | +2 bonus on Reflex saves |
Lightning Stance* | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Lunge* | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks |
Manyshot* | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster |
Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Mounted Archery* | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted Combat* | Ride 1 rank | Avoid attacks on mount with Ride check |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape |
Nimble | — | +2 bonus on Acrobatics and Stealth checks |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks |
Pinpoint Targeting* | Greater Precise Shot, Improved Precise Shot, Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Point-Blank Shot* | — | +1 attack and damage and no penalty for shooting into melee on targets within 30 feet |
Precise Shot* | — | No penalty for shooting into melee at any range |
Quick Draw* | Base attack bonus +1 | Draw weapon as a free action |
Rapid Reload* | Weapon proficiency (crossbow) | Reload crossbow or firearm quickly |
Rapid Shot* | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Ride-By Attack* | Mounted Combat | Move before and after a charge attack while mounted |
Run | — | Run at 5 times your normal speed |
Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy |
Self-Sufficient | — | +2 bonus on Heal and Survival checks |
Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Shield Focus* | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Shield Master* | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Proficiency | — | No penalties on attack rolls when using a shield |
Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shot on the Run* | Dex 13, Dodge, base attack bonus +4 | Make ranged attack at any point during movement |
Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) |
Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Spell Focus | — | +1 bonus on save DCs for one school |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance |
Spellbreaker* | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Spirited Charge* | Ride-By Attack | Double damage on a mounted charge |
Spring Attack* | Dodge, base attack bonus +4 | Move before and after melee attack |
Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stand Still* | Combat Reflexes | Stop enemies from moving past you |
Step Up* | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Strike Back* | Base attack bonus +11 | Attack foes that strike you while using reach |
Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Throw Anything* | — | No penalties for improvised ranged weapons |
Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 |
Tower Shield Proficiency* | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Trample* | Mounted Combat | Overrun targets while mounted |
Two-Weapon Defense* | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties |
Two-Weapon Rend* | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Unseat* | Str 13, Ride 1 rank, Improved Powerful Maneuvers, Mounted Combat, Base attack bonus +1 | Knock opponents from their mounts |
Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Weapon Finesse* | Dex 13, Weapon Focus | Use Dexterity for Damage instead of Strength with a finesse weapon |
Weapon Focus* | — | +1 bonus on attack rolls with weapons from one weapon group |
Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Whirlwind Attack* | Dex 13, Int 13, Combat Expertise, Dodge, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Wind Stance* | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Creation Feats | ||
Feats | Prerequisites | Benefits |
Brew Potion | Caster level 3rd | Create magic potions |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Forge Ring | Caster level 7th | Create magic rings |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Metamagic Feats | ||
Feats | Prerequisites | Benefits |
Empower Spell | — | Increase spell variables by 50% |
Enlarge Spell | — | Double spell range |
Extend Spell | — | Double spell duration |
Maximize Spell | — | Maximize spell variables |
Quicken Spell | — | Cast spell as a swift action |
Silent Spell | — | Cast spell without verbal components |
Still Spell | — | Cast spell without somatic components |
Widen Spell | — | Double spell area |
* This is a combat feat and can be selected as a fighter bonus feat. |
The following feats from the various Pathfinder Roleplaying Game rulebooks have been eliminated or replaced:
- Core Rulebook
- Acrobatic: replaced by Nimble
- Agile Maneuvers: changed to standard combat option
- Command Undead: changed to standard use of channel energy ability
- Deadly Aim: changed to standard combat option
- Endurance: replaced by Endurance skill
- Heighten Spell: changed to standard spellcasting option
- Improved Bull Rush: replaced by Improved Powerful Maneuvers
- Improved Disarm: replaced by Improved Deft Maneuvers
- Improved Overrun: replaced by Improved Powerful Maneuvers
- Improved Sunder: replaced by Improved Powerful Maneuvers
- Improved Trip: replaced by Improved Deft Maneuvers
- Mobility: merged with Dodge
- Power Attack: changed to standard combat option
- Stealthy: replaced by Nimble
- Turn Undead: changed to standard use of channel energy ability
- Advanced Class Guide
- Slashing Grace: merged into Weapon Finesse
- Advanced Player's Guide
- Improved Dirty Trick: replaced by Improved Deft Maneuvers
- Improved Drag: replaced by Improved Powerful Maneuvers
- Improved Reposition: replaced by Improved Deft Maneuvers
- Improved Steal: replaced by Improved Deft Maneuvers
- Ultimate Combat
- Clustered Shots: removed
- Ultimate Intrigue
- Fencing Grace: merged into Weapon Finesse
- Starry Grace: merged into Weapon Finesse