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Your critical hits cause opponents to bleed profusely.
Type: Combat, Critical
Prerequisites: Critical Focus, base attack bonus +11.
Benefit: Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a Heal skill check with a DC of 15 + the amount of damage most recently taken from the bleed effect, or through any magical healing. The effects of this feat stack.
Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.
This feat was changed from the Pathfinder RPG Core Rulebook version:
- modified Heal DC according to modified bleed rules