You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
Prerequisites: Endurance 1 rank.
Benefit: Whenever your hit point total is reduced below 0, but you are not dead, you may choose to make an Endurance check with a DC of 10 + your negative hit point total to stay conscious and act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to make an Endurance check, of if you fail the check, you immediately fall unconscious, but you automatically stabilize. You do not need to make an Endurance check each round to avoid losing additional hit points.
When using this feat, you are staggered. You can move without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell), you must make an Endurance check with a DC of 10 + your negative hit point total or take 1 point of damage after completing the act. You take a cumulative –2 penalty on all Endurance checks per such action as long as your hit points are below 0. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
Normal: A character without this feat who is reduced to negative hit points is unconscious and dying.
This feat was changed from the Pathfinder RPG Core Rulebook version:
- changed prerequisite to Endurance skill
- changed to use Endurance skill instead of Constitution checks
- modified mechanism