Knowledge

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Knowledge (Int; Trained Only; Background)

You are educated in a field of study and can answer both simple and complex questions. Like the Artistry, Craft, Lore, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study.

  • Arcana (ancient mysteries, magic traditions, arcane symbols)
  • Dungeoneering (caverns, spelunking)
  • Engineering (buildings, aqueducts, bridges, fortifications)
  • Geography (lands, terrain, climate, people)
  • History (wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions)
  • Nature (seasons and cycles, weather)
  • Nobility (lineages, heraldry, personalities, royalty)
  • Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, planar magic)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols)

Check

Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions). Many of the Knowledge skills have specific uses as noted on the table below. Action: Usually, none. In most cases, a Knowledge check doesn't take an action (but see “Untrained,” below).

Task Knowledge Skill DC
Identify mineral, stone, or metal Dungeoneering 10
Determine slope Dungeoneering 15
Determine depth underground Dungeoneering 20
Identify dangerous construction Engineering 10
Determine a structure's style or age Engineering 15
Determine a structure's weakness Engineering 20
Identify a creature's ethnicity or accent Geography 10
Recognize regional terrain features Geography 15
Know location of nearest community or noteworthy site Geography 20
Know recent or historically significant event History 10
Determine approximate date of a specific event History 15
Know obscure or ancient historical event History 20
Know local laws, rulers, and popular locations Local 10
Know a common rumor or local tradition Local 15
Know hidden organizations, rulers, and locations Local 20
Identify unnatural weather phenomenon Nature 15
Determine artificial nature of feature Nature 20
Know current rulers and their symbols Nobility 10
Know proper etiquette Nobility 15
Know line of succession Nobility 20
Know the names of the planes Planes 10
Recognize current plane Planes 15
Identify a creature's planar origin Planes 20
Recognize a common deity's symbol or clergy Religion 10
Know common mythology and tenets Religion 15
Recognize an obscure deity's symbol or clergy Religion 20

Try Again

No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Untrained

You cannot make an untrained Knowledge check to answer a question with a DC higher than 10. If you have access to an extensive library that covers the appropriate topics, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus checks to answer a question in the fields that they cover.